петак, 6. јануар 2012.

Exploring SSD Performance In Battlefield 3, F1 2011, And Rift

12:00 AM - November 25, 2011 by Andrew Ku Table of contents 1. Profiling Storage I/O In Three New Games 2. Test Setup And Benchmarks 3. Launching Battlefield 3 4. Loading Levels In Battlefield 3 5. Gameplay In Battlefield 3 6. Launching F1 2011 7. Loading A Race In F1 2011 8. Gameplay In F1 2011 9. Launching Rift 10. Loading A Shard In Rift 11. Gamplay In Rift 12. Hard Drive Performance Comparison 13. Frame Rates Examined 14. Solid State Won't Improve All Gameplay

We use a ton of terms to quantify storage performance. If you're a gamer, you have to be wonder how such dry terminology can apply to having fun. Rather than telling you, we're going to dissect three more popular titles to illustrate for you instead.

A little while back, we dissected the storage behaviors of Crysis 2, World Of Warcraft, and Civilization V to not only better understand how all three titles relate back to the benchmarks we run, but also the real-world experience you have with them. We received a lot of feedback in that story, not only about other games that our readers wanted to see, but also on some of the performance comparisons they wanted us to add. Namely, it was important to include a heads-up comparison of how solid-state storage fared against a hard drive.



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